Top 10k strings from Horizons (1982)(Sinclair Research)(16k)(Side B).tzx
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3 d$="PSION 2 p$="STOP THE TAPE": 2 p$="START THE TAPE": 2 mcode + 2 height is even 2 f=f+f*d1*(1 2 d$="STOP THE TAPE": 2 d$="STOP THE TAPE" 2 d$="START THE TAPE": 2 d$="Press any key to continue" 2 d$="PSION 2 c , 2 ;"Press any key": 2 ;"PRESS ANY KEY": 2 -j)*den+0.5 2 ((x-a)*(x-a)+(y-b)*(y-b)) 2 ''"Press any key to continue": 2 "montecarlo" 2 "evolution" 2 "character" 2 "bubblesort" 1 waves 1 wallg 1 wall 1 the 1st loop 1 t(tot)=t(tot)+1 1 t(tot)=140 1 t(tot)=135 1 t(tot)/sf+8 1 t$="284567" 1 t , the rabbit population increases by 1 single wave plot 1 sideb l 1 set up screen 1 set up example 1 set up display 1 set up dice colours 1 set attr for shift move 1 scale time for plotting 1 s$="qijclbCB" 1 s$(f)=s$(f+1 1 rescale rabbit axes 1 rescale fox axes 1 r=r+tau*r*(1 1 r=(ar - brf) 1 r$+i,r(i+1 1 r and foxes by 1 pause=pause*50 1 paper;paper; 1 p$="THRO' THE WALL": 1 p$="SCORE": 1 p$="Press y to play again": 1 p$="Press n to exit": 1 p$="Press any key": 1 p$="PSION 1 p$="PSION 1 p$="Do you want to paint this? (y/n)": 1 p$="DRAW": 1 p$="+ AND X IN LINE - TRY AGAIN": 1 p$=" CIRCLE WILL GO OFF THE SCREEN ": 1 p$=" Press any key to continue ": 1 p$=" PRESS I FOR INSTRUCTIONS " 1 p$=" What colour? (0-7) ": 1 p$=" NO MORE ROOM ": 1 p$=" TRY AGAIN ": 1 p$=" ": 1 p H 1 p , 1 p 1 n=card-s*13 1 n$(f)=n$(f+1 1 move cursor and set up 1 montecarlo| 1 m$(q)*0.76 1 m , 1 logo 1 life 1 j=b*a(n*x-256 1 j=(j+a*a(m*x-256 1 f=(cf - df/r) 1 evolution 1 draw clock 1 draw 1 d$="set up, then press q to commence": 1 d$="or any other key to continue": 1 d$="WAVES": 1 d$="Use arrow keys and CAPS SHIFT to": 1 d$="Too many foxes-foxes starve ": 1 d$="There are now lots of foxes ": 1 d$="The cycle repeats every 6 years": 1 d$="SORT": 1 d$="Rabbit population decreases ": 1 d$="RABBITS": 1 d$="Press any key": 1 d$="Press any key to stop": 1 d$="Press any key to continue": 1 d$="Press S to stop.": 1 d$="PSION 1 d$="Many rabbits-food for foxes ": 1 d$="MONTE CARLO" 1 d$="Loading waves": 1 d$="Loading draw": 1 d$="GENERATOR": 1 d$="Foxes are now short of food ": 1 d$="Fox population grows ": 1 d$="Few foxes-rabbit colony grows": 1 d$="FOXES": 1 d$="END OF SIDE B": 1 d$="CHARACTER": 1 d$="BUBBLE": 1 d$="BEATING OF": 1 d$=" START THE TAPE ": 1 d$=" Press y to run again ": 1 character e 1 char 1 c$(f)=c$(f+1 1 bubblesort 1 bits 1 Update high res chart 1 Update chart 1 Screen coords from x,y 1 Save on tape 1 STOP THE TAPE 1 SPACE RAIDERS 1 Put r(8) into usr r$ 1 Poll keyboard for cursor control keys 1 Plot theoretical graph 1 Pick up character 1 PLANETOIDS 1 I$(j)=card 1 I$(g)<I$(g+1 1 I$(f)>I$(f+1 1 I$(f)=I$(f+1 1 HUNGRY HORACE 1 FLIGHT SIMULATION 1 Display user graphics 1 Design character 1 Created with Ramsoft MakeTZX 1 Clear lower screen 1 Change x,y as a function of c 1 ;"rabbits" 1 ;"press any key to start": 1 ;"cursor jump "; 1 ;"arrow keys 5,6,7 or 8"'' 1 ;"and the initial number of foxes is": 1 ;"a,b,c,d are constants" 1 ;"You do not have to run through the whole of side A or side B inorder to run a particular program." 1 ;"WAVE 2"; 1 ;"WAVE 1"; 1 ;"Two waves may be added together to form a third,more complex wave."''"If the frequencies of the two waves are fairly close,then a low frequency effect will occur,known as beating.This is most prominent when the amplitudes ofthe two waves are also close." 1 ;"The program will add two waves of your choice,emphasising the beat frequency in red (if it finds one!)." 1 ;"THE TAPE PRESS ANY KEY TO CONTINUE": 1 ;"Swap?-yes": 1 ;"Swap?-yes (6>3)": 1 ;"Swap?-no (6<8)": 1 ;"Sorted - press y to run again"'"or any other key to continue." 1 ;"STOP THE TAPE": 1 ;"Rabbits increase by birth 1 ;"Rabbits are killed by foxes 1 ;"RABBITS": 1 ;"Press any key" 1 ;"Press any key to continue": 1 ;"Press any key for the Spectrum to solve this problem in time": 1 ;"Pass ";e: 1 ;"PRESS ANY KEY TO START" 1 ;"PRESS ANY KEY TO CONTINUE" 1 ;"Over time 1 ;"Observed" 1 ;"O.K. - start the tape "'"Loading evolution ": 1 ;"O.K. START THE TAPE ": 1 ;"Get ready to move......."''" p to move right"''" o to move left"''" CAPS SHIFT for extra zip" 1 ;"Foxes increase by birth 1 ;"Foxes die from starvation 1 ;"Expected" 1 ;"Enter your own initial conditions to study the problem" 1 ;"Enter number of spaces for"; 1 ;"DO YOU WANT TO TRY AGAIN (Y/N)?": 1 ;"Compare 8&2": 1 ;"Compare 6&8": 1 ;"Compare 6&3": 1 ;"An example now follows in which a hand of cards is sorted in time by the Spectrum."''"To speed up the sorting hold down any key." 1 ;"After the 1st pass the largest number has ""bubbled"" to the end."'"Another 2 passes would complete the sort - producing 2,3,6,8." 1 ;"AN EXAMPLE OF THE SOLUTION OF DIFFERENTIAL EQUATIONS": 1 ;"= 2400": 1 ;"2 3 4 5 6 7 8 9 10 11 12": 1 ;") and foxes (number ": 1 ;"(Press y to continue or n to stop )" 1 ;" RESULTS" 1 ;" A SORTING ALGORITHM APPLIED TO A HAND OF CARDS" 1 ;" This is a BASIC program It illustrates how you can program your own real time games on the SPECTRUM using simple BASIC" 1 ;" ": 1 ;" ": 1 ;" " 1 ;" 1 ;" 1 7.Character Generator 1 6.Monte Carlo 1 3.Evolution 1 2.Bubblesort 1 1.Thro' The Wall 1 ,,,,,," Press any key to continue ": 1 ,,,,,," MONTE CARLO" 1 ,,,," This program uses the RND " 1 ,," Press any key to continue-": 1 ,," The board is divided up into " 1 ,," Each generation the number (n) of neighbours a cell has decides whether life will begin (n=3), survive (n=2 or 3),or die (n<2 or n>3)." 1 ,," RULES" 1 ,," It runs in two stages, " 1 ,," LIFE" 1 *r)+1000000 1 *paper+ink 1 (w*(t+x)))) 1 (r*r-n*n)*2 1 (n-m)>(n+m) 1 ''"Press any key to continue.": 1 ''"Press any key to continue." 1 ''"Enter a to u" 1 '"This range includes serious business-type applications and games (both intellectual and not so intellectual)." 1 '"The programs on this cassette are largely written in BASIC to illustrate some of the things you can do." 1 '"The objective is to place the list in ascending order from left to right." 1 '"The following page illustrates asingle pass of this algorithm applied to a very simple list consisting of 4 numbers." 1 '"The Algorithm:"'"Pass over the list comparing neighbouring items and swap themif they are out of order. Repeatthese passes until the list is ordered." 1 '"Substantial machine-code programs from Sinclair by Psion will allow you to apply the Spectrum to its full capability." 1 '"LOAD ""pname""";''"where pname is the program name." 1 '"HORIZONS is an introductory cassette written by Psion for Sinclair." 1 '"For more details, see chapter 14of the Spectrum manual."''"Press any key to continue": 1 '"Enter a to u"''"or just press ENTER to skip." 1 '"E.g."'"a - to save character A bk - to save characters B to K" 1 '"CONTENTS FILE NAME"' 1 '"All the programs on this tape may be loaded individually by positioning the recorder before the required program (or just rewinding the appropriate side) and entering:" 1 '" Q gets you out of the program"'''' 1 '" L draws a line from + to X"''" C draws a circle with centre + passing through X" 1 '" B draws a box with + and X at diagonally opposite corners + and X must not be in line vertically or horizontally"''' 1 '" + is moved by pressing the"; 1 "would you like an example ?(y/n)"; 1 "want to try again? (y/n) "; 1 "frequency of wave 2?(4 1 "frequency of wave 1?(4 1 "amplitude of wave 2?(0 1 "amplitude of wave 1? (0 1 "Which user-defined character do you wish to pick up?" 1 "Use the arrow keys with or without CAPS SHIFT to move the flashing cursor about the grid." 1 "This is a program to aid the generation of user defined graphics characters."''"These characters have character codes from 144 to 164 inclusive and are normally entered by pressing keys a to u in graphicsmode."''"Characters generated by this routine can be saved on your owntape to be used at a later date by other programs, or to be modified by this program." 1 "There are 2 crosswires (+ and X) which can be moved around the screen and are used to define various figures"'' 1 "The following figures are drawn by pressing the keys indicated:"'' 1 "The cursor square is filled-in when CAPS SHIFT is pressed and is cleared otherwise." 1 "The crosswires move one pixel at a time but you can change this by pressing J and entering the number of pixels the crosswires will jump at a time" 1 "S to save characters on tape" 1 "Q to quit this program" 1 "Press Q to quit this stage." 1 "P to pick up a character" 1 "In which user-defined graphic character do you want this pattern entered?" 1 "HORIZONS SIDE B"': 1 "Enter the file name of the code to be saved" 1 "Enter the character or characterrange that you wish to save" 1 "Enter starting number of rabbits (r between 4000 and 7000) "; 1 "Enter starting number of foxes (f between 100 and 400) "; 1 "Enter q to load the next programor just press ENTER to repeat "; 1 "Enter colour (0-7) for paper "; 1 "Enter colour (0-7) for ink "; 1 "C to clear grid and start again" 1 "BUBBLE SORT - A simple algorithmfor ordering a list of items." 1 "A to alter the pattern" 1 " when positioning a being." 1 " values (shown in green)" 1 " to stop." 1 " the initial behaviour and then" 1 " the cursor direction keys," 1 " square has 8 neighbours, and" 1 " resulting probability" 1 " pressing the shift key as well" 1 " ones (shown in black)." 1 " on a larger scale to " 1 " of two dice, and displays the" 1 " function to simulate the fall" 1 " firstly on a small scale for" 1 " distribution on a bar chart." 1 " demonstrate how the observed" 1 " can be either alive or dead." 1 " approach (slowly) the expected" 1 " a square grid. Each unit " 1 " R to reinitialise and S" 1 " Press Q to start life, " 1 " 5 - 8 to move the cursor," 1 " generations in seconds ? "; 1 " X by pressing SHIFT-5,6,7 or 8"''' 1 " To set up initial beings use" 1 " The solution depends on the initial conditions . In the example that follows the initialnumber of rabbits is" 1 " Imagine a land area populated by two species say rabbits (number " 1 " Delay between" 1 " Being colour 0 - 7 ? "; 1 " Background colour ? "; 1 " ----" 1 " ": 1 " Mathematical equations of considerable subtlety can be solved on the Spectrum. An example of this is differential equations which describe the evolution of a system in time. Examples include problems in physics,chemistry,electronics, meteorology,etc. Foxes and rabbits is a classic example of equations of this kind applied to an ecological problem. Press any key": 1 view the moving world outside in 3-D perspective thro' the cockpit windows, take off, land and control the plane with the many cockpit instruments." 1 one of the most amusing, colourful and exciting computer games yet devised." 1 is a general purpose filing program or database - an essential software package for every Spectrum owner. Use for names and addresses, club diaries, accounts and lists of all kinds." 1 is a comprehensive design program for three-dimensional objects.Allows you to create, rotate and observe solid obje- cts in full 3-D perspective. Includes hidden line removal and shading" 1 defend the earth with your gun base from attacks of successive waves of 55 aliens." 1 constructs, generates and calculates large tables for such diverse applications as financial analysis, budgets and projections." 1 can you beat the Spectrum at chess - ten levels of play - board and pieces in colour graphics." 1 an exciting real -time reactive machine-code game in which you must avoid and destroy the passing planetoids in space" 1 THE TAPE ": 1 character"''" 1 montecarlo"''" 1 bubblesort"''" 1 , 1 wall"''" 1 evolution"''" 1 " 1 waves"' 1 life"' 1 draw"''"